u|xhJBBFEy04311kzUCopyright © NewPath Learning. All rights reserved.www.newpathlearning.com34-1901Gr. K-2ChartsChartsSTEM-Engineering Design Process STEM-Engineering Design Process Gr. K-2Curriculum Mastery® Flip ChartsCombine Essential STEM Skillswith Hands-On Activities!Sturdy,Free-StandingDesign, Perfect for Learning Centers!Reverse SideFeatures CriticalThinking Questions,Activities & more!Phone: 800-507-0966 • Fax: 800-507-0967www.newpathlearning.comNewPath Learning®products are developed by teachers using research-based principles and are classroom tested. The company’s product lineconsists of an array of proprietary curriculum review games, workbooks, charts, posters, visual learning guides, interactive whiteboard softwareand other teaching resources. All products are supplemented with web-based activities, assessments and content to provide an engagingmeans of educating students on key, curriculum-based topics correlated to applicable state and national education standards.Copyright © 2017 NewPath Learning. All Rights Reserved.Printed in the United States of America.Curriculum Mastery®and NewPath Learning®are registered trademarks of NewPath Learning LLC.The Engineering Design Process Flip Chart for grades K–2 students provides an overview of the practices engineers useto solve problems in an illustrated format that is visually appealing, engaging, and easy to use. The Engineering DesignProcess Flip Chartcan be used with the entire classroom, with small groups, or by students working independently.Each Engineering Design Process Flip Chart Set features•10 double-sided laminated charts that introduce engineering on one side and write-on/wipe-off activities on the reverse side for student use or for small-group instruction.•Built-in sturdy free-standing easel for easy display•Spiral bound for ease of use•Activity Guide with blackline masters of the charts for students to use in centers or independentlyIdeal for•In class instruction for interactive presentations and demonstrations•Hands-on student use•Teaching resource to supplement any program•Learning Centers•Stand alone reference for review of engineering design practicesHOW TO USEClassroom UseEach Engineering Design Process Flip Chartscan be used tographically introduce or review the practices of engineeringdesign. Side 1of each Flip Chart provides graphicalrepresentation of the engineering or the practices engineers useto solve problems in a concise, grade-appropriate reading level forinstructing students. The reverse Side 2of each Flip Chart allowsteachers or students to fill in the call-outs of key structures andapply their understanding. Note:Be sure to use an appropriate dry-erase marker and to test it on a small section of the chart prior to using it.The activities on Side 2of each Flip Chart apply information fromSide 1to a new situation, encourage students to internalize theessence of the practice, or require students to analyze data. Aswith most engineering design investigations, the best solution isthe one students can support with evidence. Therefore, students’responses to some questions might differ from one another.Guide students to use logic as they respond to the activities, butassess them on their ability to support their answers. Learning CentersEach Flip Chart provides students with a quickillustrated view of of engineering design practices.Students may use these Flip Charts in small-groupsettings to learn or review concepts already covered inclass. Students may also use these charts as referencewhile conducting engineering design investigations.Independent Student UseStudents can use the hands-on Flip Charts to practiceand learn independently by first studying Side 1of thechart and then using Side 2of the chart to complete theactivity and assess their understanding.Reference/Teaching ResourceEngineering Design Process Flip Chartsare a greatvisual supplement to any engineering design conceptsin your curriculum.Chart # 1: Chart # 2:Chart # 3:Chart # 4:Chart # 5:Chart # 6:Chart # 7:Chart # 8:Chart # 9:Chart #10:Introducing Engineering - Be an Engineer!Get Ready to Engineer - Engineering StepsWhat’s the Problem? - Understand ProblemsWhat’s the Problem? - Goals & LimitsPlan Ways to Solve the Problem - Make a PlanMake a Model - ModelsTest the Model - Test to Check for SuccessThink & Plan Again - Make It BetterSolve Engineering Problems - Engineers Needed!Careers in Engineering - Be an Engineer!© Copyright NewPath Learning. All Rights Reserved. 94-4276Visit www.newpathlearning.com for Online Learning Resources.Introducing EngineeringBe an Engineer!What do engineers do? They work to help people. They work to help plants and animals. They work to protect Earth. Some photos courtesy of USDA/ARSEngineers make helicopters that fly safely.Engineers make materials that can soak up water.Engineers make walls to protect beaches.Engineers help farmers grow crops.Engineers make toys for children.Engineers help people communicate.© Copyright NewPath Learning. All Rights Reserved. 94-4276Visit www.newpathlearning.com for Online Learning Resources.Introducing EngineeringWhat do engineers do?Directions: Show what you know. Look at each picture. Tell who or what the engineers help. Then tell how they help. INFER How might an engineer’s work help you? ______________________________________________________________________________________________________________Engineers help ______________________ _________________________________ _________________________________Engineers help ______________________ _________________________________ _________________________________Engineers help ______________________ _________________________________ _________________________________Engineers help ______________________ _________________________________ _________________________________Engineers help ______________________ _________________________________ _________________________________Engineers help ______________________ _________________________________ _________________________________© Copyright NewPath Learning. All Rights Reserved. 94-4277Visit www.newpathlearning.com for Online Learning Resources.Get Ready to EngineerEngineering StepsEngineers use these steps when they work. Engineers keep trying to make their work as good as it can be. Think and Plan AgainTest the ModelMake a ModelEngineering StepsPlan Ways to Solve the ProblemWhat’s the Problem?Understand the problem. Make sure you understand the goals of the problem so your work can be successful.Do tests to see if the model is successful. Sometimes models work. Sometimes they don’t work how you thought they would.Try to improve your model. Make new plans and then test those ideas.Think about many ways to solve a problem. Keep in mind what will make the work successful.Try to show some or all parts of the problem. Build something to show how to solve the problem.© Copyright NewPath Learning. All Rights Reserved. 94-4277Visit www.newpathlearning.com for Online Learning Resources.Get Ready to EngineerThink and Plan AgainTest the ModelMake a ModelEngineering StepsPlan Ways to Solve the ProblemWhat’s the Problem?APPLYLook at the engineering steps. Number the steps below 1 to 5 to describe how an engineer makes a new toy. _____ Hangs a large light bulb inside a box that can be closed shut._____ Thinks about how the toy oven worked and decides the box should be smaller._____ Learns that a company wants a toy oven that cooks real food._____ Tries to bake a cookie in the toy oven._____ Explores different light bulbs to learn if they get hot enough to cook food.An engineer must A always start by making a model.B know what will make the work successful.C have only one plan.When an engineer makes a model, it A always works.B is rarely used.C tries to solve the problem.To solve a problem, an engineerA can have many plans.B always uses models.C never makes a new plan.An engineer tested a model. It didn’t work as she thought. She will probablyA try to solve a new problem.B ignore the results.C improve her model.When an engineer tests a model, he A stops working on the problem.B makes more models to test.C finds out if the model was successful.How do engineers work?Directions: Circle the letter to show what you know.EXAMPLE© Copyright NewPath Learning. All Rights Reserved. 94-4278Visit www.newpathlearning.com for Online Learning Resources.What’s the Problem?Understand ProblemsHelicopters can fly very fast. But they must land very slowly. The blades of a helicopter help it to land safely. What’s the problem?Helicopters need blades that slow them down as they land.What are some parts of this problem?A blade’s shape, length, and widthEngineers make designs to solve problems. A design is a plan. To solve a problem, engineers must first understand the problem. How do they do find out? • They ask questions. • They break the problem into smaller parts. • They look at other designs.• They might look at things in nature to help them.ModelThink AgainTestPlanProblemHow are a bird’s wings like helicopter blades?What are some blade designs?long and thin bladesshort and wide blades© Copyright NewPath Learning. All Rights Reserved. 94-4278Visit www.newpathlearning.com for Online Learning Resources.What’s the Problem?Design ProblemsProblem: You want to keep your feet from slipping.Problem: You want to cool hot sand.Problem: You want to keep the sand on a beach.Problem: You want to make a shadow puppet show.LIST Circle four things engineers can do to understand a problem better. Directions: Show what you know. Match each problem with a picture that shows something that might help an engineer understand the problem better. For each picture, tell what an engineer could learn.Ask questions about the problem.Write a letter.Talk out loud.Break the problem into smaller parts. Look at other designs.Go for a walk.Look at nature.Do a math problem.Understand the ProblemModelThink AgainTestPlanProblemEXAMPLEModelThink AgainTestPlanProblemSam wants to play in his sandbox. The sand is very hot. Sam’s sister, Sophie, wants to help. The goal of the problem is to keep the sand in the box cool. She needs to make a cover for the box.Sophie talks to her mom about the problem. Her mom wants the cover to also keep the sand dry. This is another goal of the problem. Sophie’s mom gives her some foil, cloth, paper, plastic wrap, straws, and tape to make sandbox covers. These are some of Sophie’s limits. Other limits for this problem are the size and shape of the cover. Goals and LimitsTo solve a problem, engineers must think about goals and limits.• A goal is something you can measure. It shows if your plan is successful. • A limit is a rule the plan has to work with. A limit can be materials. A limit can be the amount of time to make a solution. A limit also can be the amount of money that can be spent.plastic wraptape clothfoilpaperstraws© Copyright NewPath Learning. All Rights Reserved. 94-4279Visit www.newpathlearning.com for Online Learning Resources.What’s the Problem?MaterialsNext >