NewPath Learning Curriculum Mastery® Games are a series of educational games designed to reinforce and review curriculum-aligned concepts for students in grades 1-10. They cover a variety of subjects, including math, science, language arts, and social studies.
The games’ design provides students with the opportunity to learn and practice curriculum skills through play, at their own pace, with a choice of working independently or with their peers. The Curriculum Mastery® Games also offer students the opportunity to develop independence, practice making their own choices in a cooperative environment, explore different approaches to problem solving with their peers, build their communication skills and learn how to work together.
What are they?
- Curriculum-aligned: The content of the games is aligned with educational standards for specific grade levels.
- Game-based learning: The games use engaging game mechanics to motivate students and make learning fun.
- Comprehensive: Each game covers a specific set of topics within a subject area.
- Versatile: The games can be played in small groups, individually, or as a whole class.
- Two versions: Available in Classroom Edition (for classroom use) and Take-Home Edition (for parental involvement).
Benefits of using NewPath Learning Curriculum Mastery Games:
- Increased engagement: The game-based format makes learning more interactive and enjoyable for students.
- Reinforced learning: The games provide students with opportunities to practice and review key concepts.
- Differentiated instruction: The games can be adapted to meet the needs of different learners.
- Assessment: The games can be used to assess student understanding and identify areas where they may need additional support.
- Development of critical thinking skills: Many of the games require students to think critically and solve problems.
- Collaboration and communication: When played in groups, the games encourage students to collaborate and communicate with each other.
How do you use them in the classroom?
- Review and reinforcement: Use the games to review concepts that have already been taught in class.
- Learning centers: Place the games in learning centers for students to explore independently or in small groups.
- Small group instruction: Use the games to provide targeted instruction to small groups of students.
- Whole class activity: Adapt the games for whole class participation, such as using NewPath's Online Learning Platform at www.newpathonline.com.
- Assessment: Use the games to assess student understanding of key concepts.
- Parental involvement: Encourage parents to use the Take-Home Edition games with their children to reinforce learning at home.
Teacher-developed and classroom-tested, this research-based learning curriculum is the ideal resource for In-Class Review, Parental Involvement, Afterschool & Summer Programs, Independent Study, Assessment Preparation & Group Learning. Ideal For: • Grade 1-8 Classrooms • Special Education • Title I Programs • Learning Centers • Assessment Prep & Review • Classroom Practice & Review • Summer School & After School Programs • Home-School or Tutoring • Parental Involvement
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